Is Rammus the New Jungle King? Breaking Down His Patch 25.12 Rework
Patch 25.12 has brought seismic shifts to League of Legends, and at the heart of this update is Rammus, the Armordillo, who’s received a significant mid-scope rework aimed at revitalizing his jungle presence. Once a niche pick reserved for countering AD-heavy teams, Rammus’s updated kit in Patch 25.12 seeks to make him a versatile tank capable of thriving against diverse team compositions.
META AND NEWS
6/18/20257 min read


Why Rammus’s Rework Matters
Rammus has long been a situational jungler, excelling against auto-attackers like Yasuo or Vayne but struggling against AP-heavy teams due to his armor-focused kit. Riot’s goals for the Patch 25.12 rework, as outlined in official notes, are threefold:
Broader Viability: Enable Rammus to tank magic damage effectively, reducing his reliance on full-AD enemy comps.
Enhanced Impact: Boost the “punchiness” of Powerball (Q) and Soaring Slam (R) for more satisfying engages.
Simplified Mechanics: Remove complex ability sequencing to make Rammus more intuitive without sacrificing depth.
These changes aim to modernize Rammus while preserving his identity as an anti-auto-attack tank. Community reactions on X are mixed, with some players praising the added flexibility and others lamenting the loss of his niche AD-counter identity. Let’s break down the rework to see if Rammus can claim the jungle throne.
Rammus’s Reworked Abilities: What’s Changed?
Rammus’s kit has been tweaked across the board, with adjustments to his base stats and every ability. Here’s a detailed look at the changes, based on Patch 25.12 notes and community insights:
Base Stats
Base AD Increased: From 55 to 65, with AD growth slightly buffed from 2.75 to 3 per level.
Base Armor Reduced: From 40 to 35, with armor growth lowered from 5.5 to 4.5 by level 10.
Base Attack Speed Increased: From 0.656 to 0.7, improving early jungle clears.
Impact: Rammus trades some defensive bulk for offensive power, making him slightly less tanky early but more capable in skirmishes and clears.
Passive: Spiked Shell
Old: Granted bonus magic damage on basic attacks, scaling with 10% armor.
New: Grants bonus AD equal to 15% of total armor and 15% of total magic resist.
Analysis: This shift moves Rammus away from on-hit magic damage, aligning his damage with physical attacks. The inclusion of magic resist scaling encourages hybrid tank builds, making him viable against AP threats. This change boosts his dueling and clear speed, especially with items like Abyssal Mask.
Q: Powerball
Changes:
Base damage increased at higher ranks (100/135/170/205/240 from 100/150/200/250/300).
Slow increased to 40/50/60/70/80% (from 20/25/30/35/40%), but duration reduced to 1 second (from 2).
Mana cost standardized to 60 (from 60/65/70/75/80).
Maximum movement speed adjusted to 150–235% (based on level, from 155%).
Radius slightly reduced for better navigation through enemies.
Analysis: Powerball is now a stronger engage tool with a beefier slow, though the shorter duration requires precise timing. The damage buff and mana cost reduction improve jungle clears, while the tighter radius enhances gank precision. The synergy with Soaring Slam (R) is also improved, as casting R during Q now incorporates Q’s damage.
W: Defensive Ball Curl
Changes:
No longer amplifies passive on-hit damage.
Bonus armor reduced (base values adjusted; exact numbers vary by source, e.g., 25 to 27 base resists with 30–60% scaling per
@Spideraxe30
).
Now scales with 10% total armor and 10% total magic resist for damage reflection.
Duration fixed at 7 seconds (from up to 10 with auto-attack extensions).
Now a channeled spell, interruptable by hard CC.
Analysis: Defensive Ball Curl loses some uptime and base armor but gains magic resist scaling, making Rammus tankier against AP damage. The reflect damage now benefits from hybrid resistances, encouraging builds with items like Force of Nature. The channeled mechanic adds counterplay, requiring Rammus players to avoid CC-heavy enemies like Leona or Nautilus.
E: Frenzying Taunt
Changes:
No longer grants attack speed after taunting.
Now deals flat magic damage to jungle monsters on cast.
Grants 20/25/30/35/40% bonus attack speed during taunt, refreshing while other abilities are active.
Analysis: The loss of post-taunt attack speed reduces Rammus’s dueling power against champions, but the monster damage and refreshed attack speed improve his clear speed. The taunt remains a potent gank tool, especially against ADCs, and synergizes with his new passive for sustained damage.
R: Soaring Slam
Changes:
Base damage reduced (40/80/120 from 65/130/195).
AP ratio lowered to 20% (from 30%).
Shockwave damage removed; now applies a stacking slow (8/10/12% per stack, up to 64/80/96% for 1.5 seconds).
Deals double damage to structures.
Cooldown increased to 120–90 seconds (from 60).
QoL: Can now be cast during Powerball for smoother Q-R combos, with R incorporating Q’s damage.
Analysis: Soaring Slam trades raw damage for a stronger, more reliable slow, making it a better teamfight tool. The structure damage buff aids objective control, while the Q-R synergy rewards skillful engages. The higher cooldown balances its increased impact, requiring strategic use.
Best Builds for Rammus in Patch 25.12
Rammus’s rework opens up new build paths by incentivizing hybrid resistance items. Here are two optimized builds for jungle Rammus, tailored to different playstyles:
Standard Tank Build (Resolve + Precision)
Runes:
Keystone: Aftershock (for burst tankiness post-engage).
Primary: Font of Life, Conditioning, Unflinching.
Secondary: Legend: Alacrity, Triumph.
Shards: Attack Speed, Health Scaling, Health Scaling.
Items:
Starting: Mosstomper Seedling, Health Potion, Oracle Lens.
Core: Thornmail, Plated Steelcaps, Sunfire Aegis.
Late-Game: Jak’Sho The Protean, Unending Despair, Randuin’s Omen.
Why It Works: This build maximizes Rammus’s tankiness against mixed damage, with Thornmail amplifying his anti-ADC role and Sunfire aiding clears. Jak’Sho and Unending Despair scale his resistances into late-game teamfights. Win rate: ~50.3% over 3,702 matches (Mobalytics).
Hybrid MR-Focused Build (Resolve + Sorcery)
Runes:
Keystone: Aftershock.
Primary: Font of Life, Conditioning, Unflinching.
Secondary: Nimbus Cloak, Celerity (for extra Powerball speed).
Shards: Attack Speed, Health Scaling, Armor/MR (matchup-dependent).
Items:
Starting: Mosstomper Seedling, Health Potion, Oracle Lens.
Core: Hollow Radiance, Mercury’s Treads, Abyssal Mask.
Late-Game: Thornmail, Force of Nature, Dead Man’s Plate.
Why It Works: This build leans into Rammus’s new MR scaling, making him a strong pick against AP-heavy teams (e.g., Brand, Nidalee). Abyssal Mask boosts team damage, while Hollow Radiance improves clears. Win rate: ~46.7% over 413 matches, better in AP matchups (Mobalytics).
Itemization Tips
Against AD: Prioritize Thornmail and Randuin’s Omen to counter auto-attackers like Zeri or Vayne.
Against AP: Build Abyssal Mask and Force of Nature to leverage MR scaling.
Situational: Dead Man’s Plate for mobility, Spirit Visage for healing amplification with Unending Despair.
Rammus’s Meta Impact: Jungle King or Niche Pick?
Strengths of the Rework
Versatility: Rammus’s new MR scaling makes him viable against AP junglers like Diana or Taliyah, reducing his situational nature. His passive now encourages balanced builds, freeing him from full-armor reliance.
Jungle Clear: Increased base AD, attack speed, and Frenzying Taunt’s monster damage improve his clear speed, addressing a long-standing weakness (previously “abysmal,” per @CommanderBadass22).
Teamfight Power: The reworked Soaring Slam with its stacking slow and Q-R synergy makes R.
Objective Control: Double damage to structures enhances his ability to secure turrets and inhibitors, a boon for split-pushing or post-fight pushes.
Weaknesses of the Rework
Early Game Struggles: Reduced base armor and Defensive Ball Curl’s channeled mechanic make Rammus vulnerable to early invades by aggressive junglers like Jarvan IV or Volibear.
Lower Damage Output: The loss of passive on-hit magic damage and nerfed Soaring Slam base damage reduce his dueling power against champions.
Skill Ceiling Reduction: Simplified ability interactions (e.g., fixed W duration) remove some of Rammus’s chaotic charm, potentially alienating mains who enjoyed his complex combos.
Win Rate Dip: Post-rework, Rammus’s win rate hovers at 47.35–49.59% in Emerald+ (LoLalytics, Mobalytics), down from ~50.5%, suggesting a learning curve or numbers tuning needed.
Meta Fit
Rammus is ranked B-tier in Patch 25.12 jungle with a 1.7% pick rate (Mobalytics), excelling against auto-attackers like Fiddlesticks, Dr. Mundo, and Zac but struggling against Jarvan IV, Volibear, and Shyvana. His rework makes him a solid counterpick in Solo Queue, particularly in Platinum and below, where ADCs like Zeri dominate. In pro play, his enhanced teamfight tools and objective control could see niche picks at MSI 2025, especially with buffs to other high-skill junglers like Lee Sin and Nidalee signaling a diverse meta.
How to Play Rammus in Patch 25.12
Early Game
Jungle Path: Start red buff for faster clears, then Krugs > Raptors > Wolves > Blue > Gromp. Use Powerball (Q) to gap-close and Frenzying Taunt (E) for monster damage.
Ganking: Prioritize bot lane ganks at level 3–4, using Q-E-W combos to lock down squishies. Ward enemy jungle entrances to avoid counter-ganks.
Tips: Avoid early duels with strong invaders (e.g., Lee Sin). Focus on farming to hit level 6 for Soaring Slam.
Mid Game
Objective Focus: Use Soaring Slam’s structure damage to secure turrets after successful ganks. Contest dragons with Q-R combos to slow enemies in the pit.
Skirmishes: Target ADCs or auto-attackers with E, then activate W to tank damage. Save Q for re-engages or escapes.
Tips: Build Thornmail or Abyssal Mask based on enemy comp. Coordinate with your mid laner for roams.
Late Game
Teamfights: Initiate with Q-R to knock up and slow key targets, then taunt the enemy ADC with E. Position near allies to benefit from Jak’Sho or Abyssal Mask auras.
Split-Pushing: Use Soaring Slam’s structure damage to pressure towers if your team is behind.
Tips: Stay near objectives and peel for carries if the enemy has divers. Itemize Randuin’s Omen or Force of Nature for late-game tankiness.
Is Rammus the New Jungle King?
Rammus’s Patch 25.12 rework transforms him from a niche AD-counter to a versatile tank with improved jungle clears and teamfight impact. His new MR scaling and objective control make him a strong pick against mixed-damage comps, while his simplified kit lowers the skill floor for new players. However, his early-game weaknesses and slight win rate dip suggest he’s not yet a dominant S-tier jungler like Jarvan IV or Diana. Instead, Rammus shines as a B-tier counterpick with potential to climb higher with number tweaks in Patch 25.13.
For Solo Queue players, Rammus is a great choice in AD-heavy matchups or when paired with engage-heavy teams (e.g., Leona, Zeri). For pro play, his reworked ultimate and structure damage could make him a situational pick for objective-focused strategies at MSI 2025.
Conclusion: Roll with Rammus or Wait for Buffs?
Rammus’s Patch 25.12 rework breathes new life into the Armordillo, making him a more flexible jungler with strong teamfight and objective tools. While he’s not the undisputed jungle king, his updated kit positions him as a solid counterpick with room to grow. Try the tank or hybrid builds, focus on ganking squishies, and leverage his Soaring Slam for game-changing engages.
Is Rammus the New Jungle King? Breaking Down His Patch 25.12 Rework in League of Legends
Patch 25.12 has brought seismic shifts to League of Legends, and at the heart of this update is Rammus, the Armordillo, who’s received a significant mid-scope rework aimed at revitalizing his jungle presence. Once a niche pick reserved for countering AD-heavy teams, Rammus’s updated kit in Patch 25.12 seeks to make him a versatile tank capable of thriving against diverse team compositions. With buffs to his jungle clear, new magic resist scaling, and a modernized playstyle, players are buzzing on platforms like X about whether Rammus could emerge as a top-tier jungler ahead of MSI 2025. This guide dives into Rammus’s rework, analyzing his new abilities, builds, and meta impact to determine if he’s truly the new jungle king.